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	<title>FeSTEM Community Platform | Forouzan | Activity</title>
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				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2096/</link>
				<pubDate>Sun, 17 Apr 2022 15:28:25 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>Augmented Reality Xylophone is my freelance work.</p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="https://youtu.be/ZsAkSayR5vc" target="_blank">
						<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">Augmented Reality Xylophone</div>
				<div class="youzify-wall-link-desc">Augmented Reality Xylophone was implemented by unity, and it was one of my AR works.</div>
				<div class="youzify-wall-link-url">https://youtu.be/ZsAkSayR5vc</div>
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				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2095/</link>
				<pubDate>Sun, 17 Apr 2022 15:25:12 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>Physiobasket is a game used for hand rehabilitation. It uses wearable technology and requires the player to throw the ball into the basket by moving his/her hands.</p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="https://youtu.be/IDkch0JW8zo" target="_blank">
						<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">Physio Basket</div>
				<div class="youzify-wall-link-desc">Implementation

*A basketball court is simulated.
*A glove is prepared which contains an Arduino board and an MPU6050 gyroscope sensor.

The purpose of this game is

*Strengthening the athlete’s hands.
*Improving muscle strength in an injured hand.
*Increasing accuracy and concentration.</div>
				<div class="youzify-wall-link-url">https://youtu.be/IDkch0JW8zo</div>
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				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2094/</link>
				<pubDate>Sun, 17 Apr 2022 14:50:24 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>This paper was published in International Conference on Computer Games; Opportunities and Challenges.</p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="http://forouzanfarzinnejad.ir/a-video-game-for-improving-self-efficacy-and-changing-life-style-of-obese-child/" target="_blank">
						<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">A video game for improving self-efficacy and changing life-style of obese child</div>
				<div class="youzify-wall-link-desc">Changing lifestyle and improving self-efficacy are two effective factors in weight loss. Self-efficacy is as a key factor in increasing physical activity. Appropriate lifestyle is another important factor for obesity treatment. In this paper we focus on increasing self-efficacy and changing lifestyle of obese children with the aim of video game. Thereby, a video game has been designed and developed for this purpose. The proposed video game tries to achieve these two factors by preparing challenges for the player to choose the appropriate food for meals and forcing her/him to do specific body exercises. The assessment of the game on a group of children showed their enthusiasm for doing sports activities and influencing their lifestyle.</div>
				<div class="youzify-wall-link-url">http://forouzanfarzinnejad.ir/a-video-game-for-improving-self-efficacy-and-changing-life-style-of-obese-child/</div>
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				<guid isPermaLink="false">fdda6a7f88292b3a81cadcd439326bf1</guid>
				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2093/</link>
				<pubDate>Sun, 17 Apr 2022 14:41:34 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>This is one of my works when I was collaborating with EDMedia group.</p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="https://youtu.be/riOGKBWYaUM" target="_blank">
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				<div class="youzify-wall-link-title">AR Exhibition – AR for Grace Murray Hopper</div>
				<div class="youzify-wall-link-desc">The more strong women we see in AR Exhibition and other places, the more our brains will start to automatically associate ‘strength’ as a feminine trait, and as a result, the more women will be treated as strong, equal members of society.

Rear Admiral Dr. Grace Murray Hopper was a remarkable woman who grandly rose to the challenges of programming the first computers. During her lifetime as a leader in the field of software development concepts, she contributed to the transition from primitive programming techniques to the use of sophisticated compilers. When Admiral Grace Murray Hopper died, the world lost an inspiration to women and scientists everywhere.

For 3d model, we created an avatar from a single image.

We used Unity Game Engine which is a cross-platform game engine developed by Unity Technologies. Vuforia Engine is a software platform for creating Augmented Reality apps. As of 2017.2, Unity integrates the Vuforia Engine, making it even easier to create cutting edge augmented reality experiences for both handheld and head-worn devices. Therefore we used Vuforia packages for Augmented Reality</div>
				<div class="youzify-wall-link-url">https://youtu.be/riOGKBWYaUM</div>
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		</a>

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				<guid isPermaLink="false">60bd70f032ba9673664fdb4543e11ddd</guid>
				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2092/</link>
				<pubDate>Sun, 17 Apr 2022 14:34:20 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>This is one of my works when I was collaborating with EDMedia Group.</p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="https://forouzanfn.github.io/" target="_blank">
						<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">Web-based stories about women’s challenges in the workplace</div>
				<div class="youzify-wall-link-desc">Although we’ve come a long way throughout history by gaining the right to work and vote, there is still an obvious gender bias that lingers within the workplace. A modern-day woman struggles to strike a balance between working and family life, often sacrificing the latter to succeed and gain status within a company and society. They are not only faced with these problems but also get paid significantly less than their male co-workers, too. The most common problems for women still lurking in today’s workplace are Pregnancy Discrimination, Sexual Harassment, Gender Pay Gap, Race, and Ethnicity, Climbing the Career Ladder, Appearance, Fear and etc.

For women’s problems in the workplace, we implemented a web-based stories game in which HTML5, CSS, and Bootstrap were used to implement it. We used animaker.com and renderforest.com to create their animated characters.
We presented three short stories that told the problems of women in the workplace and we asked players to put themselves in the place of the character of the story and at the end of the story to say which option they intend to choose.</div>
				<div class="youzify-wall-link-url">https://forouzanfn.github.io/</div>
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		</a>

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				<guid isPermaLink="false">999956a4d447144c9327fec027029001</guid>
				<title>Forouzan posted an update in the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2091/</link>
				<pubDate>Sun, 17 Apr 2022 14:25:34 +0200</pubDate>

									<content:encoded><![CDATA[<div class="activity-inner"><p>Hi everyone, this is one of my papers. The full text is available here: <a target="_blank" href="https://dl.acm.org/doi/abs/10.1145/3459926.3464748" rel="nofollow ugc">https://dl.acm.org/doi/abs/10.1145/3459926.3464748</a></p>
</div><div class="youzify-post-attachments">
		<a class="youzify-wall-link-content" rel="nofollow" href="https://youtu.be/UM5QC6yZUao" target="_blank">
						<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">Playbook: An Animation-Based Game for Improving Children’s Creativity and Problem Solving Skills</div>
				<div class="youzify-wall-link-desc">In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones and tablets, with the goal of improving creativity and problem-solving ability among novice users, mainly young children. The user first draws the objects with markers and crayons on paper and takes a photo with their mobile or tablet to import their drawings into the app as game sprites. They then design their animation scene and point to a part of the character and selecting its animation type from existing buttons. Hence the selected part is animated in a vertex shader while ensuring a smooth transition with the non-pointed part. The results of a preliminary evaluation showed that young children enjoyed interacting with our tool and would recommend it to their friends.</div>
				<div class="youzify-wall-link-url">https://youtu.be/UM5QC6yZUao</div>
			</div>
		</a>

		
		<a class="youzify-wall-link-content" rel="nofollow" href="https://dl.acm.org/doi/abs/10.1145/3459926.3464748" target="_blank">
			<img loading="lazy" class='lazyload' data-src='https://dl.acm.org/cms/asset/0465e3be-e49e-4a0b-abda-843860ee7fe6/3459926.cover.gif' alt="">			<div class="youzify-wall-link-data">
				<div class="youzify-wall-link-title">Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills | Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems</div>				<div class="youzify-wall-link-desc">In this paper, we describe the design, development and preliminary evaluation of a novel animation tool for smartphones and tablets, with the goal of improving creativity and problem-solving ability among novice users, mainly young children. The user first draws the objects with markers and crayons on paper and takes a photo with their mobile or tablet to import their drawings into the app as game sprites. They then design their animation scene and point to a part of the character and selecting its animation type from existing buttons. Hence the selected part is animated in a vertex shader while ensuring a smooth transition with the non-pointed part. The results of a preliminary evaluation showed that young children enjoyed interacting with our tool and would recommend it to their friends.</div>				<div class="youzify-wall-link-url">dl.acm.org</div>			</div>
		</a>
		</div>]]></content:encoded>
				
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				<title>Forouzan joined the group FeSTEM community of Learners</title>
				<link>https://festem.network/activity/p/2090/</link>
				<pubDate>Sun, 17 Apr 2022 14:13:19 +0200</pubDate>

				
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				<title></title>
				<link>https://festem.network/activity/p/1447/</link>
				<pubDate>Wed, 22 Dec 2021 19:15:40 +0200</pubDate>

				
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				<guid isPermaLink="false">83cbdcfacac20ef0ba9ef3ee34b6bbd8</guid>
				<title>Forouzan changed their profile picture</title>
				<link>https://festem.network/activity/p/1446/</link>
				<pubDate>Wed, 22 Dec 2021 19:15:14 +0200</pubDate>

				
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